Eleron
1.0
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
]
model.Container
DoxygenConfig
DoxyRunner
This class spawns and runs Doxygen in a separate thread, and could serve as an example of how to create plugins for unity that call a command line application and then get the data back into Unity safely
DoxyThreadSafeOutput
This class encapsulates the data output by Doxygen so it can be shared with Unity in a thread share way
EditorWindow
DoxygenWindow
model.GameEvent
MiniJSON.Json
This class encodes and decodes JSON strings
MonoBehaviour
AssemblyCSharpfirstpass.GlobalUser
AssemblyCSharpfirstpass.TcpInstantReceiver
AssemblyCSharpfirstpass.TcpInstantSender
ConnectionManager
Detonator
DetonatorComponent
DetonatorBurstEmitter
DetonatorCloudRing
DetonatorFireball
DetonatorForce
DetonatorGlow
DetonatorHeatwave
DetonatorLight
DetonatorShockwave
DetonatorSmoke
DetonatorSound
DetonatorSparks
DetonatorSpray
GameMenu
JoinGame
MenuConnection
MouseLook
MouseLook
rotates the transform based on the mouse delta
NewGame
WaitGame
WaitGameFromJoin
waiting
WaterSimple
AssemblyCSharpfirstpass.PlayerController
model.UserData
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