Eleron  1.0
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
oCmodel.Container
oCDoxygenConfig
oCDoxyRunnerThis class spawns and runs Doxygen in a separate thread, and could serve as an example of how to create plugins for unity that call a command line application and then get the data back into Unity safely
oCDoxyThreadSafeOutputThis class encapsulates the data output by Doxygen so it can be shared with Unity in a thread share way
oCEditorWindow
|\CDoxygenWindow
oCmodel.GameEvent
oCMiniJSON.JsonThis class encodes and decodes JSON strings
oCMonoBehaviour
|oCAssemblyCSharpfirstpass.GlobalUser
|oCAssemblyCSharpfirstpass.TcpInstantReceiver
|oCAssemblyCSharpfirstpass.TcpInstantSender
|oCConnectionManager
|oCDetonator
|oCDetonatorComponent
||oCDetonatorBurstEmitter
||oCDetonatorCloudRing
||oCDetonatorFireball
||oCDetonatorForce
||oCDetonatorGlow
||oCDetonatorHeatwave
||oCDetonatorLight
||oCDetonatorShockwave
||oCDetonatorSmoke
||oCDetonatorSound
||oCDetonatorSparks
||\CDetonatorSpray
|oCGameMenu
|oCJoinGame
|oCMenuConnection
|oCMouseLookMouseLook rotates the transform based on the mouse delta
|oCNewGame
|oCWaitGame
|oCWaitGameFromJoin
|oCwaiting
|\CWaterSimple
oCAssemblyCSharpfirstpass.PlayerController
\Cmodel.UserData