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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
TerrainPicker Class Reference

#include <PickEngines.h>

Inheritance diagram for TerrainPicker:
vtLastMouse vtEngine vtEnabledBase

Public Member Functions

void Eval ()
 
void SetHeightField (vtHeightField3d *pHeight)
 
bool GetCurrentPoint (FPoint3 &p)
 
bool GetCurrentEarthPos (DPoint3 &p)
 
void OnMouse (vtMouseEvent &event)
 Virtual handler, to catch mouse events, can be overridden by your engine class.
 
- Public Member Functions inherited from vtLastMouse
void GetNormalizedMouseCoords (float &mx, float &my)
 
- Public Member Functions inherited from vtEngine
osg::Referenced * GetTarget (uint which=0)
 
void AddTarget (osg::Referenced *ptr)
 
void SetTarget (osg::Referenced *ptr)
 
void RemoveTarget (osg::Referenced *ptr)
 
uint NumTargets ()
 Return the number of targets for this engine.
 
void setName (const char *str)
 
const char * getName ()
 
virtual void OnKey (int key, int flags)
 Virtual handler, to catch keyboard events, can be overridden by your engine class.
 
virtual void OnWindowSize (int width, int height)
 Virtual handler, to catch resize events, can be overridden by your engine class.
 
void SetWindow (vtWindow *pWin)
 
vtWindowGetWindow ()
 
void AddChild (vtEngine *pEngine)
 
void RemoveChild (vtEngine *pEngine)
 
vtEngineGetChild (uint i)
 
uint NumChildren ()
 
void AddChildrenToList (vtArray< vtEngine * > &list, bool bEnabledOnly)
 
- Public Member Functions inherited from vtEnabledBase
virtual void SetEnabled (bool bOn)
 
bool GetEnabled ()
 

Protected Member Functions

void FindGroundPoint ()
 

Protected Attributes

FPoint3 m_GroundPoint
 
vtHeightField3dm_pHeightField
 
DPoint3 m_EarthPos
 
bool m_bOnTerrain
 

Additional Inherited Members

- Public Attributes inherited from vtLastMouse
int m_buttons
 
IPoint2 m_pos
 
int m_flags
 

Detailed Description

Used to cast a ray from the camera to the ground, and make that point available to code which needs to know it.

Member Function Documentation

void TerrainPicker::Eval ( )
virtual

Virtual handler, will be called every frame to do the work of the engine. You must override this if you want your engine to be useful.

Reimplemented from vtEngine.


The documentation for this class was generated from the following files: