void DetonatorBurstEmitter.Awake |
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override void DetonatorBurstEmitter.Explode |
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override void DetonatorBurstEmitter.Init |
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void DetonatorBurstEmitter.Reset |
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float DetonatorBurstEmitter.angularVelocity = 20f |
Color [] DetonatorBurstEmitter.colorAnimation = new Color[5] |
float DetonatorBurstEmitter.count = 1 |
float DetonatorBurstEmitter.damping = 1f |
float DetonatorBurstEmitter.durationVariation = 0f |
bool DetonatorBurstEmitter.explodeOnAwake = false |
bool DetonatorBurstEmitter.exponentialGrowth = true |
Material DetonatorBurstEmitter.material |
float DetonatorBurstEmitter.maxScreenSize = 2f |
bool DetonatorBurstEmitter.oneShot = true |
float DetonatorBurstEmitter.particleSize = 1f |
bool DetonatorBurstEmitter.randomRotation = true |
ParticleRenderMode DetonatorBurstEmitter.renderMode |
float DetonatorBurstEmitter.sizeGrow = 20f |
float DetonatorBurstEmitter.sizeVariation = 0f |
float DetonatorBurstEmitter.startRadius = 1f |
float DetonatorBurstEmitter.upwardsBias = 0f |
bool DetonatorBurstEmitter.useExplicitColorAnimation = false |
bool DetonatorBurstEmitter.useWorldSpace = true |
The documentation for this class was generated from the following file: