| Eleron
    1.0
    | 
 
  
 | Public Member Functions | |
| override void | Init () | 
| override void | Explode () | 
| void | Reset () | 
|  Public Member Functions inherited from DetonatorComponent | |
| void | SetStartValues () | 
| Detonator | MyDetonator () | 
| Public Attributes | |
| float | radius | 
| float | power | 
| GameObject | fireObject | 
| float | fireObjectLife | 
|  Public Attributes inherited from DetonatorComponent | |
| bool | on = true | 
| bool | detonatorControlled = true | 
| float | startSize = 1f | 
| float | size = 1f | 
| float | explodeDelayMin = 0f | 
| float | explodeDelayMax = 0f | 
| float | startDuration = 2f | 
| float | duration = 2f | 
| float | timeScale = 1f | 
| float | startDetail = 1f | 
| float | detail = 1f | 
| Color | startColor = Color.white | 
| Color | color = Color.white | 
| Vector3 | startLocalPosition = Vector3.zero | 
| Vector3 | localPosition = Vector3.zero | 
| Vector3 | startForce = Vector3.zero | 
| Vector3 | force = Vector3.zero | 
| Vector3 | startVelocity = Vector3.zero | 
| Vector3 | velocity = Vector3.zero | 
| float | detailThreshold | 
| 
 | virtual | 
Implements DetonatorComponent.
| 
 | virtual | 
Implements DetonatorComponent.
| void DetonatorForce.Reset | ( | ) | 
| GameObject DetonatorForce.fireObject | 
| float DetonatorForce.fireObjectLife | 
| float DetonatorForce.power | 
| float DetonatorForce.radius |