Eleron  1.0
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DetonatorForce Class Reference
Inheritance diagram for DetonatorForce:
DetonatorComponent

Public Member Functions

override void Init ()
 
override void Explode ()
 
void Reset ()
 
- Public Member Functions inherited from DetonatorComponent
void SetStartValues ()
 
Detonator MyDetonator ()
 

Public Attributes

float radius
 
float power
 
GameObject fireObject
 
float fireObjectLife
 
- Public Attributes inherited from DetonatorComponent
bool on = true
 
bool detonatorControlled = true
 
float startSize = 1f
 
float size = 1f
 
float explodeDelayMin = 0f
 
float explodeDelayMax = 0f
 
float startDuration = 2f
 
float duration = 2f
 
float timeScale = 1f
 
float startDetail = 1f
 
float detail = 1f
 
Color startColor = Color.white
 
Color color = Color.white
 
Vector3 startLocalPosition = Vector3.zero
 
Vector3 localPosition = Vector3.zero
 
Vector3 startForce = Vector3.zero
 
Vector3 force = Vector3.zero
 
Vector3 startVelocity = Vector3.zero
 
Vector3 velocity = Vector3.zero
 
float detailThreshold
 

Member Function Documentation

override void DetonatorForce.Explode ( )
virtual

Implements DetonatorComponent.

override void DetonatorForce.Init ( )
virtual

Implements DetonatorComponent.

void DetonatorForce.Reset ( )

Member Data Documentation

GameObject DetonatorForce.fireObject
float DetonatorForce.fireObjectLife
float DetonatorForce.power
float DetonatorForce.radius

The documentation for this class was generated from the following file: