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Eleron
1.0
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Public Member Functions | |
| override void | Init () |
| void | FillMaterials (bool wipe) |
| void | BuildGlow () |
| void | UpdateGlow () |
| void | Reset () |
| override void | Explode () |
Public Member Functions inherited from DetonatorComponent | |
| void | SetStartValues () |
| Detonator | MyDetonator () |
Public Attributes | |
| Material | glowMaterial |
Public Attributes inherited from DetonatorComponent | |
| bool | on = true |
| bool | detonatorControlled = true |
| float | startSize = 1f |
| float | size = 1f |
| float | explodeDelayMin = 0f |
| float | explodeDelayMax = 0f |
| float | startDuration = 2f |
| float | duration = 2f |
| float | timeScale = 1f |
| float | startDetail = 1f |
| float | detail = 1f |
| Color | startColor = Color.white |
| Color | color = Color.white |
| Vector3 | startLocalPosition = Vector3.zero |
| Vector3 | localPosition = Vector3.zero |
| Vector3 | startForce = Vector3.zero |
| Vector3 | force = Vector3.zero |
| Vector3 | startVelocity = Vector3.zero |
| Vector3 | velocity = Vector3.zero |
| float | detailThreshold |
| void DetonatorGlow.BuildGlow | ( | ) |
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virtual |
Implements DetonatorComponent.
| void DetonatorGlow.FillMaterials | ( | bool | wipe) |
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virtual |
Implements DetonatorComponent.
| void DetonatorGlow.Reset | ( | ) |
| void DetonatorGlow.UpdateGlow | ( | ) |
| Material DetonatorGlow.glowMaterial |