Eleron  1.0
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DetonatorSpray Class Reference
Inheritance diagram for DetonatorSpray:
DetonatorComponent

Public Member Functions

override void Init ()
 
override void Explode ()
 
void Reset ()
 
- Public Member Functions inherited from DetonatorComponent
void SetStartValues ()
 
Detonator MyDetonator ()
 

Public Attributes

GameObject sprayObject
 
int count = 10
 
float startingRadius = 0f
 
float minScale = 1f
 
float maxScale = 1f
 
- Public Attributes inherited from DetonatorComponent
bool on = true
 
bool detonatorControlled = true
 
float startSize = 1f
 
float size = 1f
 
float explodeDelayMin = 0f
 
float explodeDelayMax = 0f
 
float startDuration = 2f
 
float duration = 2f
 
float timeScale = 1f
 
float startDetail = 1f
 
float detail = 1f
 
Color startColor = Color.white
 
Color color = Color.white
 
Vector3 startLocalPosition = Vector3.zero
 
Vector3 localPosition = Vector3.zero
 
Vector3 startForce = Vector3.zero
 
Vector3 force = Vector3.zero
 
Vector3 startVelocity = Vector3.zero
 
Vector3 velocity = Vector3.zero
 
float detailThreshold
 

Member Function Documentation

override void DetonatorSpray.Explode ( )
virtual

Implements DetonatorComponent.

override void DetonatorSpray.Init ( )
virtual

Implements DetonatorComponent.

void DetonatorSpray.Reset ( )

Member Data Documentation

int DetonatorSpray.count = 10
float DetonatorSpray.maxScale = 1f
float DetonatorSpray.minScale = 1f
GameObject DetonatorSpray.sprayObject
float DetonatorSpray.startingRadius = 0f

The documentation for this class was generated from the following file: